

Now, update the data in this file to match your new mod. Now copy this into your text editor: Ī description to explain what your mod does when checking it in game. Notepad++ is my favorite, but there are plenty of others that will suffice for this. I don’t recommend Microsoft Office or a similar product for this, as you want an editor that will save only the text. First, open Notepad, or a text editor of your choice.

Now we need to create a set of definitions that explain what the mod is, and what it does, when viewing it in your mod list. If you want to create your own icons for factions and Xenotypes, you’ll also want a Textures folder next to that About folder. If you plan to update this mod to work in new versions of RimWorld when ever it updates, instead of a Defs folder, create a 1.4 folder (or what ever version the game is currently on), and put the Defs folder inside of that. Inside that folder, you will need to create the About folder and Defs folder. Now create a folder for your Mod, name it what ever you feel like, but it will be easier to remember what it is if you choose a name that matches what the mod does. From here, open the Mods folder, or if it doesn’t exist yet, create the Mods folder, then open the folder. This will take you to RimWorld’s directory. Right click the game, select Properties, then go to Local Files and click Browse.
#RIMWORLD MOD MAKER HOW TO#
How to start your modīefore you begin anything else, you will need to find your mods directory for RimWorld. I plan to walk you through the basics of creating a simple mod that will add in your Xenotype as part of the game, then create a faction, and tell it to use that Xenotype for its people. If you’ve been frustrated about being unable to encounter the custom Xenotype you created in world unless you get lucky with a drop pod, or find one as a slave, this guide aims to help you fix that. You don’t need any programming knowledge for this, you just need to know the XML format the game uses for this, and I plan to walk you through it. This guide aims to walk you through how to mod in your Xenotype, and create a faction for the Xenotype to appear in. So you’ve gone and created a Catgirl, Dwarf, or something totally different, but you want an in game faction for them to appear in, instead of getting lucky if one appears in a random drop pod or as a slave.
